Mobile friendly barbarians, All packed into a single texture/material. Sculpted and painted in Zbrush, low poly in done in Maya. I originally intended to make this a higher poly PBR set but switched over to mobile spec. They perform fairly well; 34 instances on Tegra2 (with full kit), 800 instances on a nvidia 450/i5 PC. Those numbers would be cut in about half if dynamic shadows are used or increased quite a bit on a device newer than a Terga2.